![]() ![]() It takes nothing away from the story, but it did make the gameplay feel as if the choices didn't really matter. Each character needs X number of 'points' to unlock their path, and it feels like the developers just places there 'point collection moments' in at random. They don't always come at what feels like significant moments, so quite often you're left feeling 'well, why was this important?' Either to the character or the story. It's not afraid to take you down some really dark paths, so if you, like me, LOVE stories that go down dark paths, this one is definitely for you! For some of them, even the good ends can leave you feeling. The story is also good, though you have to play all four main paths before you can unlock the hidden path, and you have to play them all to get the full story. I never felt they did something out of character. You get a sense of who all the characters are right from the get go, and they're consistent.
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